Another sort of Pulp campaign – the cases of Doc Turner

When most people think of pulp heroes, they imagine a few various archetypes: a masked hero lurking in the darkness, a famous super-scientist, perhaps a muscled figure raised by the beasts of some far-off wilderness.

Imagine instead, a elderly, kindly pharmacist who rarely leaves their Lower East Side neighborhood.

Let me offer an alternate kind of pulp hero and pulp RPG campaign, based on the exploits of a very real but very forgotten character from the pulps – Doc Turner.

The Doc Turner stories, all written by Arthur Leo Zagat, appeared in 70 stories that all were published exclusively in the Spider magazine. They ran from 1934 to 1942.

Andrew Turner was a pharmacist, who owned a small shop on “Morris Street”, in a crowded New York immigrant neighborhood. Locals would come to him for help, or strange situations would appear on his doorstep. Turner would investigate, usually have to escape from some kind of jam, and using his wits, would ultimately defeat the evil doers.

Though an aged man, usually unarmed, who had no special combat skills, Turner’s sharp mind made him formidable. He was always using his chemical skills to make small explosives, acids to burn through ropes, and other clever bits of alchemy.

Turner had two assistants: Jack Ransom, a burly red-handed mechanic who handled most of the physical action, and his young stock boy Abie, who was always secretly shadowing bad guys, or following Doc Turner into danger without telling him.

The stories are breezy and fun, though some of the old ethnic stereotypes are a little awkward, and Zagat doesn’t shy away from the violence and squalor of living in the slums. Zagat also had a unfortunate habit of trying to phonetically write out accents and dialects. One gets used to it, but it never really works.

The stories’ distrust of authority figures, especially the police, feels somewhat modern, and I think Zagat’s compassion and sympathy for ordinary people do come through in these stories.

It’s also nice to have a pulp hero who isn’t a wealthy, carefree playboy.

The Doc Turner stories are currently in print as e-books, and audiobooks from Radio Archives.

On the Internet Archive you can see the original Doc Turner story, Deadlock in the April 1934 issue of the Spider (page 95).

Campaigning in the Doc Turner way

The Turner stories provide a template for a different kind of pulp campaign. Instead of having your players wander all over the city, or trot across the globe, have the campaign take place in one particular neighborhood. It needn’t be a pharmacy; perhaps a bar (or speakeasy in the 30s), a union hall, or barber shop.

The convenient thing about a neighborhood-based game is that you wouldn’t have to constantly come up with new and exciting locations – the danger comes directly to the player’s doorstep. A GM could build up a whole local cast of NPCs, who could serve as the focus of plots, victims to be avenged, or just local color.

Here’s an example of a Turner-style pulp setting

The Adventures of Granny Leitchner

The neighborhood popularly known as Docktown is mostly populated by immigrants or people down on their luck – easy prey for criminals, gangsters, and other various villains. The local police and city government aren’t particularly trusted by the Docktowners, with good reason. So when trouble happens, most locals know where to go – Granny Leitchner’s Delicatessen!

Granny Leitchner – Silver-haired old woman, wearing a tattered apron. She’s run Leitchner’s Delicatessen for longer than anyone can remember. Knows everyone in Docktown, and everyone comes to her for help. She presumably has a first name, but no one seems to know it.

Granny has a friendly, maternal personality, that often disguises her razor-sharp analytic mind.

Ulysses Stern – Veteran of the Belleau Wood. A former boxer (“washed-up stumblebum” in his parlance), Granny was able to free him from an obligation to a local crime syndicate, and he’s become her assistant, bodyguard, and loyal right hand man. He also slices and delivers meat. Prone to lash out with violence if he thinks Granny might be in danger.

Mabel – Granny’s 10-year old tomboy niece – quick as a hummingbird, always getting into some kind of jam. She delivers packages for Granny, mostly cold cuts, but often messages as well.

Plot Seeds

  • A shadowy figure is murdering and slicing open recent immigrants. Some locals think its a devil-worshiping cult, but the culprit is actually a ring of diamond smugglers killing their poor, desperate couriers.
  • Granny notices someone has been ordering too much meat. A local gangster is keeping a pet tiger to dispose of his victims, and someone Granny cares about is next.
  • One of Mabel’s little friends has been snatched, along with a number of other children. All of their fathers are members of a local dockworker’s union. A local crime syndicate is trying to infiltrate or destroy the union.

Yesterday’s Faces

I’ve abandoned this blog for a bit, but I’ve been recently inspired to start posting again by a book series I’ve been reading – Robert Sampson’s Yesterday’s Faces. It’s a study of the various characters that thrived in the pulp magazines of the early twentieth century.

Cover to Yesterday's Faces Volume 1 - Glory Figures

The post-World War I era of pulp magazines was like a Cambrian Explosion of popular culture. A endless number of new tropes and characters blossomed. Virtually every fictional hero of today can be traced in some way to those early figures, perhaps in cruder form, but if you look, the lineage is there.

Only a few survivors of that ancient age still have any presence in 21st century imagination. Conan managed to battle his way out. Lovecraft was right – Cthulhu can’t really die. Doc Savage and the Shadow still have some faint hold in some quarters.

However, the survivors of the age of pulp are far outnumbered by the army of the forgotten.

Who remembers the exploits of Nick Carter?
Hopalong Cassidy and the men of the Bar 20?
Jimmie Dale, the Gray Seal?
The Four Just Men?
The super-spy Operator 5?
Professor Augustus S.F.X. Van Deusen, better known as the Thinking Machine?

All heroes who thrilled the nation, now lost.

My plan is to excavate these lost strata of pop culture, and dig up some of these lost ideas and characters for use in pulp RPGs.

I’m going to try to keep everything system-neutral, as there’s not really any one universal, or even most-popular pulp RPG system.

Boxing Slang for Pulp adventures

circusfistsGiven the prevalence of boxers and ex-boxers in pulp fiction. I’ve found it useful to keep these boxing jargon dictionaries handy whenever I run a pulp game:

https://www.titleboxing.com/boxing-dictionary

https://www.predictem.com/boxing/boxing-terms-lingo-jargon/

The image is from Circus Fists (link to actual story)  – a fun Robert E. Howard story about his boxing sailor hero Sailor Steve Costigan.

Costigan would make an excellent PC in any pulp game.

 

Justice Inc. – Character Sheet

justiceI’ve got an old copy of Justice Inc., the Hero System Pulp game that’s been sitting on my shelf for years. The PDF of the game recently became available, so I’m thinking about giving it another try. It’s a little crunchier than the games I usually play, but I still get a little twinge of nostalgia from the old Hero games, so I’m planning on running a few one-shots.

To prepare for my game I’ve created a fillable PDF of the character sheet. It’ll do most of the basic calculations for the characteristics and totaling up the disadvantage and skill costs.

JusticeInc-CharacterSheet_Fillable

To test it I used the sample character at the beginning of the Justice Inc. book – Derek Harrison III

JusticeInc-CharacterSheet_DerekHarrison

 

 

 

 

Pulp Stuff: What’s this for?

This site is where I plan to explore my interest in pulp-era role playing games. I’m considering looking at some of the following topics:
  • Various pulp genres (especially some of the more obscure ones) and how to use them as source material in a RPG.
  • I’ve been trying various systems for pulp games, and I’ll probably post my thoughts on some of them.
  • Exploring different pulp characters, and trying to write them up in various systems.
  • Other random pulp-related nonsense.